Exception when creating many nodes with icons
Exception when creating many nodes with icons
Hello!
Se code below. When running with Quantity set to 40 or below everything works fine. But when I increase the number of nodes and set Quantity to 50 or higher the program chraches with error "Access denied". The ImageList contains 3 icons 32*32 in size.
Any ideas?
Regards, Mikael
Procedure TForm4.FormShow(Sender: TObject);
Const Quantity = 40;
Var I: Integer;
GroupNode: TTreeNodeShape;
UnitNode: TTreeNodeShape;
ChannelNode: TTreeNodeShape;
Z, Y: Integer;
Begin
For I := 1 To Quantity Do
Begin
GroupNode := Tree.AddRootObject('Group ' + intToStr(I), TNodeData.Create);
GroupNode.ImageListIndex := 0;
For Z := 1 To Quantity Do
Begin
UnitNode := GroupNode.AddChildObject('Unit ' + IntToStr(I) + ' - ' + IntToStr(Z), TNodeData.Create);
UnitNode.ImageListIndex := 1;
For Y := 1 To 4 Do
Begin
ChannelNode := UnitNode.AddChildObject('Channel ' + IntToStr(Y), TNodeData.Create);
ChannelNode.ImageListIndex := 2;
End;
End;
End;
End;
Se code below. When running with Quantity set to 40 or below everything works fine. But when I increase the number of nodes and set Quantity to 50 or higher the program chraches with error "Access denied". The ImageList contains 3 icons 32*32 in size.
Any ideas?
Regards, Mikael
Procedure TForm4.FormShow(Sender: TObject);
Const Quantity = 40;
Var I: Integer;
GroupNode: TTreeNodeShape;
UnitNode: TTreeNodeShape;
ChannelNode: TTreeNodeShape;
Z, Y: Integer;
Begin
For I := 1 To Quantity Do
Begin
GroupNode := Tree.AddRootObject('Group ' + intToStr(I), TNodeData.Create);
GroupNode.ImageListIndex := 0;
For Z := 1 To Quantity Do
Begin
UnitNode := GroupNode.AddChildObject('Unit ' + IntToStr(I) + ' - ' + IntToStr(Z), TNodeData.Create);
UnitNode.ImageListIndex := 1;
For Y := 1 To 4 Do
Begin
ChannelNode := UnitNode.AddChildObject('Channel ' + IntToStr(Y), TNodeData.Create);
ChannelNode.ImageListIndex := 2;
End;
End;
End;
End;
Re: Exception when creating many nodes with icons
Hi Michael,
It sounds like a memory limitation. I see that you are creating an exponential growing number of nodes: Quantity + Quantity*Quantity + Quantity*Quantity*4.
With 40, if I'm not wrong, it's 40+1600+6400=8040 nodes
With 50... 50+2500+10000=12550 nodes
And each node has more than 30 properties to store...
It sounds like a memory limitation. I see that you are creating an exponential growing number of nodes: Quantity + Quantity*Quantity + Quantity*Quantity*4.
With 40, if I'm not wrong, it's 40+1600+6400=8040 nodes
With 50... 50+2500+10000=12550 nodes
And each node has more than 30 properties to store...
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |
Re: Exception when creating many nodes with icons
Yes, I realize it's a lot of nodes but still only a couple of thousand! Even if each node uses 1kB it's only 12 Mb! I have 4 Gb in the machine.
In your example you have an "Add 50000 nodes" example!
I think the problem is that the bitmap image is duplicated for each node, but it should really only be a pointer to the TImageList!
Regards, Mikael
In your example you have an "Add 50000 nodes" example!
I think the problem is that the bitmap image is duplicated for each node, but it should really only be a pointer to the TImageList!
Regards, Mikael
Re: Exception when creating many nodes with icons
Tested the program memory usage.
With Count = 30 it takes 14124 Mb memory
With Count = 31 it takes 14663 Mb memory
With Count = 32 it craches!
Regards, Mikael
With Count = 30 it takes 14124 Mb memory
With Count = 31 it takes 14663 Mb memory
With Count = 32 it craches!
Regards, Mikael
Re: Exception when creating many nodes with icons
Hi Mikael,
Right. As you've noticed with the TeeTreeCompare sample application, this limit doesn't seem to be caused for the number of nodes created, but probably for the number of images loaded.
I'm not sure why, but the same limitation can be observed here without using TeeTree:
We've seen that the threshold seems to be between 4900 and 5000 Images. With 4900 the application above still works fine for us here, but with 5000 it crashes.
Right. As you've noticed with the TeeTreeCompare sample application, this limit doesn't seem to be caused for the number of nodes created, but probably for the number of images loaded.
I'm not sure why, but the same limitation can be observed here without using TeeTree:
Code: Select all
uses ExtCtrls, PngImage;
procedure TForm1.Button1Click(Sender: TObject);
const NumImages = 4900; //5000;
var i: Integer;
img: TImage;
begin
for i:=0 to NumImages-1 do
begin
img:=TImage.Create(Self);
//img.Picture.LoadFromFile('C:\tmp\32_button_green.png');
img.Picture.Bitmap.LoadFromFile('C:\tmp\32_button_green.bmp');
img.Parent:=Self;
end;
end;
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |
Re: Exception when creating many nodes with icons
Hello!
Now some of my customers have reached a point where this gets a problem! Is it something you can fix?
As I mentioned before I think the problem is that the bitmap image is copied into each node instead if just using a ponter to the image. Totally I use just about 10 images byt they are duplicated thousands of times.
regards, Mikael
Now some of my customers have reached a point where this gets a problem! Is it something you can fix?
As I mentioned before I think the problem is that the bitmap image is copied into each node instead if just using a ponter to the image. Totally I use just about 10 images byt they are duplicated thousands of times.
regards, Mikael
Re: Exception when creating many nodes with icons
Hi Mikael,
Here you have a workaround. It consists on not to load the images and use custom drawing to draw the symbol.
Here you have a workaround. It consists on not to load the images and use custom drawing to draw the symbol.
Code: Select all
procedure TForm1.FormCreate(Sender: TObject);
Const Quantity = 40;
Var I: Integer;
GroupNode: TTreeNodeShape;
UnitNode: TTreeNodeShape;
ChannelNode: TTreeNodeShape;
Z, Y: Integer;
Begin
For I := 1 To Quantity Do
Begin
GroupNode := Tree1.AddRoot('Group ' + intToStr(I));
GroupNode.Tag:=0;
For Z := 1 To Quantity Do
Begin
UnitNode := GroupNode.AddChild('Unit ' + IntToStr(I) + ' - ' + IntToStr(Z));
UnitNode.Tag:=1;
For Y := 1 To 4 Do
Begin
ChannelNode := UnitNode.AddChild('Channel ' + IntToStr(Y));
ChannelNode.Tag:=2;
End;
End;
End;
end;
procedure TForm1.Tree1AfterDraw(Sender: TObject);
var i: Integer;
tmpBitmap: TBitmap;
R: TRect;
begin
for i:=0 to Tree1.Shapes.Count-1 do
if Tree1.Shape[i].Visible=true then
begin
tmpBitmap:=TBitmap.Create;
R:=Tree1.Shape[i].ImageRect;
ImageList1.GetBitmap(Tree1.Shape[i].Tag,tmpBitmap);
with Tree1.Canvas do
begin
StretchDraw(R,tmpBitmap);
end;
end;
end;
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |
Re: Exception when creating many nodes with icons
Ok, thanks. It kind of works! But there are still problems.
1: When i use the scrollbar all text and the "tree" is moving but my custom icons are not! Any idea hos to fix this.
2: It also seems like the ImageRect coordinates give the wrong position. I can see part of the standard yellow "folder" icon beneth my custom drawn icon.
3: Instead of using ImageRect, is there another way of getting the coordinates for the entire region including icon and text.
3: Is there a way to make the entire drawing custom, including text? Like the DefaultTrawing propertie in TStringGrid.
Regards, Mikael
1: When i use the scrollbar all text and the "tree" is moving but my custom icons are not! Any idea hos to fix this.
2: It also seems like the ImageRect coordinates give the wrong position. I can see part of the standard yellow "folder" icon beneth my custom drawn icon.
3: Instead of using ImageRect, is there another way of getting the coordinates for the entire region including icon and text.
3: Is there a way to make the entire drawing custom, including text? Like the DefaultTrawing propertie in TStringGrid.
Regards, Mikael
Re: Exception when creating many nodes with icons
After some research I found some answers myself.
1: When i use the scrollbar all text and the "tree" is moving but my custom icons are not! Any idea hos to fix this.
> This is still a big problem MAKING THE SOLUTION UNUSABLE!
2: It also seems like the ImageRect coordinates give the wrong position. I can see part of the standard yellow "folder" icon beneth my custom drawn icon.
> No its the correct coordinates, the problem was that the horisontal scollbar had moved. Same problem as above!
3: Instead of using ImageRect, is there another way of getting the coordinates for the entire region including icon and text.
> Found it, AdjustedRectangle
3: Is there a way to make the entire drawing custom, including text? Like the DefaultDrawing propertie in TStringGrid.
> Still an issue
Regards, Mikael
1: When i use the scrollbar all text and the "tree" is moving but my custom icons are not! Any idea hos to fix this.
> This is still a big problem MAKING THE SOLUTION UNUSABLE!
2: It also seems like the ImageRect coordinates give the wrong position. I can see part of the standard yellow "folder" icon beneth my custom drawn icon.
> No its the correct coordinates, the problem was that the horisontal scollbar had moved. Same problem as above!
3: Instead of using ImageRect, is there another way of getting the coordinates for the entire region including icon and text.
> Found it, AdjustedRectangle
3: Is there a way to make the entire drawing custom, including text? Like the DefaultDrawing propertie in TStringGrid.
> Still an issue
Regards, Mikael
Re: Exception when creating many nodes with icons
Almost solved everything by myself now
Found out that I have to adjust the position with the Scrollbar offsets as below:
DrawArea := Tree.Shape.AdjustedRectangle;
DrawArea.Top := DrawArea.Top - UnitTree.VertScrollBar.Position;
DrawArea.Bottom := DrawArea.Bottom - UnitTree.VertScrollBar.Position;
DrawArea.Left := DrawArea.Left - UnitTree.HorzScrollBar.Position;
DrawArea.Right := DrawArea.Right - UnitTree.VertScrollBar.Position;
UnitTree.Canvas.FillRect(DrawArea); <- This is the area where I now can custom draw icons and text.
UnitTree.Canvas.DoAllMyDrawing(DrawArea);
I now only have one more problem and it's how to disable the Horisontal scrollbar.
When drawing text that is wider than the Tree.Width the entire drawarea is scrolled horisontally!
Is it possible to disable this feature?
regards, Mikael
Found out that I have to adjust the position with the Scrollbar offsets as below:
DrawArea := Tree.Shape.AdjustedRectangle;
DrawArea.Top := DrawArea.Top - UnitTree.VertScrollBar.Position;
DrawArea.Bottom := DrawArea.Bottom - UnitTree.VertScrollBar.Position;
DrawArea.Left := DrawArea.Left - UnitTree.HorzScrollBar.Position;
DrawArea.Right := DrawArea.Right - UnitTree.VertScrollBar.Position;
UnitTree.Canvas.FillRect(DrawArea); <- This is the area where I now can custom draw icons and text.
UnitTree.Canvas.DoAllMyDrawing(DrawArea);
I now only have one more problem and it's how to disable the Horisontal scrollbar.
When drawing text that is wider than the Tree.Width the entire drawarea is scrolled horisontally!
Is it possible to disable this feature?
regards, Mikael
Re: Exception when creating many nodes with icons
Hi Mikael,
I think the following disables the HorizontalScrollBar.
If you still have problems with it, please try to arrange a simple example project we can run as-is to reproduce the situation here.
I think the following disables the HorizontalScrollBar.
Code: Select all
Tree1.HorzScrollBar.Automatic:=false;
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |
Re: Exception when creating many nodes with icons
Ok, I made a sample projekt below.
Problem 1:
If you run it and expand the root and then click a node you can see that it moves horizontally without showing any horizontal scrollbar!
I want to disable this horizontal scrolling, I want it to be always left justified.
Problem 2:
If you now uncomment the line with "Node.Height := 26;" and run the project you can see that all nodes get the text position wrong!
This is not a big issue as I'm going to custom draw all text but I dont understand why!?
Problem 1:
If you run it and expand the root and then click a node you can see that it moves horizontally without showing any horizontal scrollbar!
I want to disable this horizontal scrolling, I want it to be always left justified.
Problem 2:
If you now uncomment the line with "Node.Height := 26;" and run the project you can see that all nodes get the text position wrong!
This is not a big issue as I'm going to custom draw all text but I dont understand why!?
Code: Select all
object Form1: TForm1
Left = 0
Top = 0
Caption = 'Form1'
ClientHeight = 462
ClientWidth = 131
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
DesignSize = (
131
462)
PixelsPerInch = 96
TextHeight = 13
object Tree1: TTree
Left = 8
Top = 8
Width = 115
Height = 446
AllowPanning = pmNone
Zoom.Allow = False
TabOrder = 0
Anchors = [akLeft, akTop, akRight, akBottom]
end
end
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls, ComCtrls, ExtCtrls, TeeProcs, TeeTree;
type
TForm1 = class(TForm)
Tree1: TTree;
procedure FormCreate(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject);
Var I: Integer;
Node: TTreeNodeShape;
Root: TTreeNodeShape;
Begin
Root := Tree1.AddRoot('This is the root');
For I := 1 To 50 Do
Begin
Node := Root.AddChild('This is a node text ' + IntToStr(I));
Node.Border.Hide;
// Node.Height := 26;
End;
Tree1.HorzScrollBar.Automatic := False;
End;
End.
Re: Exception when creating many nodes with icons
Hi Mikael,
I think it's not possible. I've added it to the wish list to be implemented in future releases (TV52015084).Lenfors wrote:Problem 1:
If you run it and expand the root and then click a node you can see that it moves horizontally without showing any horizontal scrollbar!
I want to disable this horizontal scrolling, I want it to be always left justified.
When you change the Height, the AutoSize property is set to false so you'll have to also set a Width or it will be 0.Lenfors wrote:Problem 2:
If you now uncomment the line with "Node.Height := 26;" and run the project you can see that all nodes get the text position wrong!
This is not a big issue as I'm going to custom draw all text but I dont understand why!?
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |