Continuous colored 3D surface in WPF

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zizou5
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Continuous colored 3D surface in WPF

Post by zizou5 » Thu Dec 11, 2014 1:12 pm

Hi Steema,

Is it possible to create continuous colored 3D surface in WPF? I mean not only solid colored surface rectangles, but with color gradient depending on height (see attachment). I'm able to do this in .NET form application by enabling openGl, but not having luck in WPF.
Thanks for every advice.
Attachments
sheet flatness.png
sheet flatness.png (166.66 KiB) Viewed 12762 times

Narcís
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Re: Continuous colored 3D surface in WPF

Post by Narcís » Tue Dec 16, 2014 9:35 am

Hi zizou5,

I'm afraid not, this is an OpenGL specific functionality. What you can do is defining gradient sort of ColorRange as shown in the All Features\Welcome !\Chart styles\Extended\Contour\Palette and Color range or All Features\Welcome !\Chart styles\Extended\Surface\Wireframe and palette examples in the features demo, available at TeeChart's program group. As an alternative, you can create your custom color palette as in the example I made here.
Best Regards,
Narcís Calvet / Development & Support
Steema Software
Avinguda Montilivi 33, 17003 Girona, Catalonia
Tel: 34 972 218 797
http://www.steema.com
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zizou5
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Re: Continuous colored 3D surface in WPF

Post by zizou5 » Mon Dec 22, 2014 1:48 pm

ok, thank you for information and possible alternative tips. It would be great if this possibility appears in future teechart .NET versions :wink:

Anaesthesia
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Re: Continuous colored 3D surface in WPF

Post by Anaesthesia » Tue Sep 08, 2015 7:12 pm

Can you show me some code which 'turns on' OpenGL and implements the continuously colored surface as shown above?

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Re: Continuous colored 3D surface in WPF

Post by Anaesthesia » Tue Sep 08, 2015 8:32 pm

Steema.TeeChart.Drawing.GL.TeeOpenGL openGL = new Steema.TeeChart.Drawing.GL.TeeOpenGL(SurfaceChart.Chart);
openGL.Active = true;
openGL.ShadeQuality = true;

Christopher
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Re: Continuous colored 3D surface in WPF

Post by Christopher » Wed Sep 09, 2015 9:29 am

Anaesthesia wrote:Steema.TeeChart.Drawing.GL.TeeOpenGL openGL = new Steema.TeeChart.Drawing.GL.TeeOpenGL(SurfaceChart.Chart);
openGL.Active = true;
openGL.ShadeQuality = true;
Has this answered the question for you?
Best Regards,
Christopher Ireland / Development & Support
Steema Software
Avinguda Montilivi 33, 17003 Girona, Catalonia
Tel: 34 972 218 797
http://www.steema.com
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