Page 1 of 1

OpenGL parse

Posted: Thu Aug 09, 2007 3:02 pm
by 9240636
Hi there,

I was wondering if there is a way to parse OpenGL commands (as source) at runtime?

Theo

Posted: Fri Aug 10, 2007 12:23 pm
by narcis
Hi Theo,

We don't know where exactly would you like to do this parsing. However, if you are source code customer you can always access OpenGLCanvas methods and modify them (at some level).

parsing OpenGL

Posted: Fri Aug 10, 2007 1:43 pm
by 9240636
Hi NarcĂ­s,

I meant interpreting in the same way as Web-browser interprets HTML code.
So if there is a way to feed some method with OpenGL commands and have them executed?

thanks'
Theo

Posted: Mon Aug 13, 2007 7:14 am
by narcis
Hi Theo,

Thanks for the information. This is not possible with TeeChart.

Anyway, if you are a TeeChart source code customer, OpeGLCanvas is a good starting point as it will show you how to setup and execute graphic commands.