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TPoint3DSeries rotation with psCircle style

Posted: Mon Sep 18, 2006 4:57 pm
by 9346962
I have a TPoint3DSeries with psCircle pointer style.

TeeChart draws the points as flat circles so when rotating the chart the points become a bad visual aspect and when at 90 degrees almost disappeared.

I've find out using Pointer.Draw3D property and TeeOpenGL, the points are drawn as spheres solving the problem. However with 2000 to 3000 points (that's usual in our case) has a bad performance.

Is there a way to view the points as spheres with a good performance?

Thanks in advance.

Gilmar Maia.

Posted: Mon Sep 25, 2006 10:43 am
by Pep
Hi Gilmar,

the best way that I know of, as you said is by using the TPoint3DSeries with OpenGL active.