OpenGL parse

TeeChart VCL for Borland/CodeGear/Embarcadero RAD Studio, Delphi and C++ Builder.
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Theo
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OpenGL parse

Post by Theo » Thu Aug 09, 2007 3:02 pm

Hi there,

I was wondering if there is a way to parse OpenGL commands (as source) at runtime?

Theo

Narcís
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Post by Narcís » Fri Aug 10, 2007 12:23 pm

Hi Theo,

We don't know where exactly would you like to do this parsing. However, if you are source code customer you can always access OpenGLCanvas methods and modify them (at some level).
Best Regards,
Narcís Calvet / Development & Support
Steema Software
Avinguda Montilivi 33, 17003 Girona, Catalonia
Tel: 34 972 218 797
http://www.steema.com
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Theo
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parsing OpenGL

Post by Theo » Fri Aug 10, 2007 1:43 pm

Hi Narcís,

I meant interpreting in the same way as Web-browser interprets HTML code.
So if there is a way to feed some method with OpenGL commands and have them executed?

thanks'
Theo

Narcís
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Post by Narcís » Mon Aug 13, 2007 7:14 am

Hi Theo,

Thanks for the information. This is not possible with TeeChart.

Anyway, if you are a TeeChart source code customer, OpeGLCanvas is a good starting point as it will show you how to setup and execute graphic commands.
Best Regards,
Narcís Calvet / Development & Support
Steema Software
Avinguda Montilivi 33, 17003 Girona, Catalonia
Tel: 34 972 218 797
http://www.steema.com
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